I have played this game SO MUCH that I have basically memorized how each enemy, random event, relic, and card works, and yet I still like it because of how random it can be, sometimes there are a huge line of events straight to the boss, sometimes there’s a cluster of elites, but despite this, I don’t often get bored, I know there are people who think this game should just be forgotten and just let to collect dust, but they haven’t seen the Diamond under the coal, this game is absolutely amazing! I first learned about this from a ytbr who plays rouge-likes/lites, puzzle, and strategy games and when I saw this on the App Store, I was thrilled to know that there a companies that partners with companies that only make games compatible for pc and port them to mobile, I like how companies like you try to keep the game as close to the og as possible while also making it comfortable to use on mobile, thank you so much for doing this and I hope you continue to do this.
It runs at a very low fps and it has some issues like cropping well to an iphone screen. Some edges like where you profile name can be a little cut off or when a status effect on the enemy appears will float off screen. It could have been a way better port but they didnt put enough effort in to make it amazing. The only reason I rate this so high is that the core gameplay loop of slay the spire is so fun that you honestly learn to ignore the bad port and still enjoy the game and try to make a crazy and fun deck.
Brain dead final boss design, the heart and its mechanics killed so many interesting builds. When fighting the heart only few builds can deal with it.
You have 70 hp, boss hits you for 40~60~120 damage, and you only can deals no more than 200 damage in one round. Boss has 750 hp, so at least you need 4 rounds.
Now try to survive 4 rounds with your 70 hp, under 4 times 120 damage attack.
Yes,yes.I ended up beaten the heart, but like I said:’only few builds can deal with it.’
So, brain dead design
Loved Slay the Spire, played countless hours on PC and Switch. If you love a wonderful dungeon crawling, deck builder, this is your game. However, the only issue missing, is updated high fps support. Despite the newest line up reaching frame rates of 120hz max, this game still is locked at 30hz. It feels sluggish on the newer phones and I really hope the developers release a patch to up the frame rate or even add an option to increase it. Otherwise one of the best card games on mobile.
Don’t play ironclad first. Worst card pool of all the characters by far.
Don’t like that many early encounters are designed to slightly damage you or survive with 1 HP no matter what you do.
Touch controls seem fine until you want to look at different cards in your hand and accidentally play something, which can just totally end a run.
Good concept, horrid balancing. There are plenty of competitors. This was one of the first games in this genre and it shows.
Although I’m a huge gamer on PCN console, this is one of the few mobile games that I play. And I play it incessantly. And I don’t even like card games!
This is an astounding, high-quality experience. I adore the nuanced gameplay, the art style I grew to really appreciate, and the hints of lore are tantalizing. I’ve gotten my whole family into it!
No bugs, no issues that I’ve seen. Has always been nothing but rock solid for me. iPhone 13 on 15.5.
Love Slay the Spire. This port needs work in some areas, but overall still fun. Can’t give it 5 stars tho. For some reason I no longer get game music. Tried many things and no luck.
So complex, so hard. I’ve played so much of this over the past few years, I love it. Once you get around the finnicky UI elements on iOS, it’s a flawless port.
Having a blast playing this game, but I wish it worked with my backbone controller :(
Great game on PS5 but font is way too small on iPad even with bigger text setting.