Blog What Genetic Studios Did to Get 1 Million Downloads

What Genetic Studios Did to Get 1 Million Downloads

Today, we are very happy to share another success story from one of our awesome customers. Abdulmecid Dündar is the co-founder of Genetic Studios, a game company in Istanbul.

In this post, he will share some of his experience with game development and App Store Optimization. You will also learn the process that he and his team used to get over 1 million downloads, with ASO alone.

Genetic Studios - App Case Study

How did you get started with games and game development?

I was a big gamer and I enjoy playing popular online games. One day, I decided that I wanted to start making the games, instead of just playing them.

So I put together a team to start making games. We work really well together and we are continually learning and having fun the process.

What are some of the achievements that you are most proud of?

We have had success raising money on Kickstarter, so we have been invited to speak at a conference that Intel is putting on in Paris. As an indie developer, it is a great honor to be invited to a conference like this.

What are the biggest challenges that you had overcome in starting a studio?

Funding has been the biggest problem. We didn’t have any resources to start with, so we had to hustle and learn things as quickly as we could. This allowed us to grow faster than we though possible.

Which Genetic Studios game is your favorite and why?

The Fear is my favorite game because people come up to me and say that the game totally freaked them out. I’ve heard of people actually dropping their phone while they were playing because the were so scared.

Some of my friends couldn’t finish the game because it was too scary. So if you are going to play this game, be sure that you are sitting down…so your phone doesn’t have too far to fall.

Just warning you 🙂

The Fear - A game by Genetic Studios

How does your team use Mobile Action?

Two of us use Mobile Action together. I analyze and collect data and my teammate implements what I find. This works really well for us and allows us to get a lot of work done quickly.

How many total downloads would you say you have generated with ASO alone?

Abdulmecid Dündar I’m not sure how people survive without ASO 🙂

We have been able to generate around 1 million downloads, just from App Store Optimization.

What is the biggest monthly improvement in downloads of a single app, that you have seen with ASO alone?

Our biggest monthly increase was 34,000 downloads for one of our games. This increase was only due to ASO.

How often do you update your keywords?

I try to update keywords monthly. We track our keyword rankings and if an app is not ranking well for a keyword, we change it out for another one.

I also keep a list of keywords ready for each game, so I always have new keywords to test.

What advice would have for people who are struggling with ASO?

You need to look at the bigger picture, if you want to be successful with ASO. Look for larger themes or not-so-obvious demographics of people who would search for your app.

App publishers can get too focused on their category. When you do that, there is too much competition.

If you take some time to look at the bigger picture, this can have huge rewards.

What are some of your goals for next year?

My goal is to continue making games that people love to play.

Where can people find out more about you and Genetic Studios?

You can find out more about Genetic Studios from:


We would like to thank Abdulmecid for taking the time out to share his experience with us. The important takeaway from this case study is that you don’t always need a new marketing strategy to boost your downloads.

Sometimes, your biggest download generator is sitting right in front of you. But to get the most out of it, you have to focus, put in the work and track your results.

To get started, sign up for a free Mobile Action account. Then enroll in Mobile Action Academy to learn specific strategies that can help you increase your downloads too.

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