Amongst all games, casual games might be the easiest to love and get addicted to because of the simpler game-play and narratives they offer. They target a wider audience. Anyone from a bored kid to an adult on their way to work can play them. Just kidding, please don’t game and drive 🙂
But there are hundreds of thousands of casual games on the app market. Everything from puzzle to role play to even some action games can fall under the casual game category. Naturally, becoming a brand name in this category is a challenging task like no other.
Unless you’ve been living under a rock for the past couple years, you’ve surely heard of Candy Crush Saga, My Talking Tom, or Homescapes. You probably even know their publishers. Surely they didn’t become a-class games overnight but have applied certain marketing and ad strategies to reach success.
And what is most important with marketing an app?
Creatives are arguably what makes or breaks your app. It’s the decision-maker for users.
The success of big names doesn’t have to be a mystery, it takes a quick creative analysis, and you can already get a clue about what they’re doing right and implement to your own UA strategies. In this detailed ad analysis report, we will be comparing Playrix, King, and Outfit 7’s data for both Android and iOS to see what approaches they’ve applied.
If you are a UA manager this report will be helpful for you in planning future campaigns. We will be showing the creative trends using Top Game Advertisers we have mentioned above, so you can get an idea about what top competitors are doing and how they’re doing it.
The Publishers & Games
Here’s a list of the publishers and their games in the casual category analyzed. While deciding which publishers and games to analyze, we took into account whether they were in the Top 10 App Publishers with 5 or more games and if they made casual games.
The terms you need to know
Before we move on with the detailed analysis, here’s a small glossary of the terms we will be discussing in campaign analysis. If at any point something confuses you, you can just scroll back here.
Creative count: The total amount of creatives that have been used while running ads.
Active creative count: The number of creatives that are currently being used for active ads.
Creative types: Currently on our platform, we support the viewing of 8 media types. These are video, image, interstitial, banner, interactive, rewarded, endcard, carousel.
Publisher count: The total number of apps that are currently publishing ads for the selected app.
Ad networks: The list of all the ad networks currently being used by the app to run their ads. On our platform, this is listed in order of most used to least used.
We will be analyzing data for both the App Store and Google Play Store.
When talking about creative trends, “Creative Counts” is quite obviously one of the most important parts of the analysis. We have made a deep analysis of Playrix’s Gardenscapes and their ad strategies in our previous blog.
The total amount of creatives that have been used by each of these apps while running in-app ads can be seen below.
Let’s first see how they’re doing on the App Store.
We can see on the graph that Playrix took first place on creative counts over on the App Store platform. It has more than one thousand creatives. However, the number of active creatives is around 600.
Let’s see how they’re doing on Google Play Store for comparison.
We can see on the graph that again Playrix is leading on creative counts on the Google Play Store platform. This time it has nearly one thousand creatives and the active creatives of Playrix are again around 600.
I’m not sure if you’ve noticed that or not. But for none of the publishers, the active creatives are as much as the total creatives. When we compare the averages of the active creatives counts, we can see that the averages on Google Play Store Creative Counts are higher than the App Store. This gives us a clue that publishers are keeping their creatives more aggressive over on Google Play Store.
Another interesting point here is; even though Outfit 7 has the least number of creatives, its active creative to total creative percentage is higher than the others. And since their total to active creative ratio is high, we can come to the conclusion that they’re making use of their creatives more efficiently.
While thinking about creative types if we put ourselves in potential users’ shoes, we can understand why videos would be more attractive. This is especially true for games, as videos have the potential to showcase real gameplay. Playables are also very trendy in attracting new users.
As seen on the graph below; all of these three publishers prefer “Video” type for their apps on the App Store platform. Another thing we’ve noticed is that Playrix has more “Html” type ads. Most of the time, Html includes content that is composed of video, image, banner, end card image, and carousel images. The content type can be interstitial or rewarded.
We see that these three publishers prefer “Video” type ads for their apps on the Google Play Store platform.
Google Play Store
We see that again there’s a heavy usage of video creatives on Google Play Store but playable percentages are higher than App Store. Let’s have a look at the combined picture, how they use the ad types, as averages.
When we look at creative types in both stores, we see that one out of four creatives is image, and two out of four are video.
Let’s take a look at some Top Creatives of Homescapes (Playrix), My Talking Tom Friends (Outfit 7), and Candy Crush Saga (King).
Above is one of Homescapes’ top interactive creatives. We can also see how they’ve experimented with different titles and subtitles here.
One of My Talking Tom Friends top video creatives, a good example for a casual game ad. It looks attractive and easy to play, just what you’d want from a casual game 🙂
Candy Crush Saga also does a good job at showing the real game play and is straightforward.
The most important thing while building your ad strategy is making sure that your ads are seen. The more ad networks and the more ads you use (assuming you have a solid app in your hands), you will end up with a product that firstly has a high impression and as a result a high revenue with it. This might be a key point for UA Managers to keep in mind, so straighten your back and pay attention 🙂
Let’s have a look at the Publisher Counts for the publishers and the apps.
Starting with the graph for the App Store:
And here is the graph for the Google Play Store:
When we compare the Ad Publisher Counts on App Store vs Google Play Store, we see that all publishers besides Outfit 7 seem to have a higher publisher count for Google Play Store, where it’s the other way around for Outif 7. This again shows us that overall, they’re more aggressive over on Google Play Store.
Category rankings of these three publishers (for their three apps) are analyzed below.
The App Store
Here we can see that the average category rankings of Playrix games seem better than King and Outfit 7.
The Google Play Store
Playrix games averages are better on Google Play Store again. However, the difference is negligible.
Now let’s see the total averages of category rankings!
Ad networks play a bridge role between advertisers and publishers and hence they’re important in coordinating the distribution of creatives. Seeing what ad networks Top Publishers use, might help you in deciding for the future.
As seen in the graph above, Playrix uses more Ad Networks than the others. This helps in distributing their ads widely.
Google Play Store
On Google Play Store, King and Playrix seem to be head to head, while Outfit 7 is less aggressive than the two.
Total averages show us that Playrix is the most aggressive with using Ad Networks, it’s above the average (of the 3 publishers) on both app stores.
Which Ad Networks are being used mostly
Most preferred Networks by the Publishers are listed below.
Overall, Admob seems to be the preferred Ad Network.
What to Takeaway From Top Publishers like Playrix, Outfit 7 & King
- Using a lot of Ad Networks and being aggressive with in-ad strategies.
- Having not just a lot of creatives but enough active creatives.
- Using different types of creatives, especially videos and interactives to attract user attention.
We hope you enjoyed our report. Every UA can come up with a strategy of their own, however, it might not always be enough to succeed in the market. To be able to compete with a-class games, you should be keeping track of trends and constantly know what your competitors are up to. We tried to give you some tips from Top Publishers in casual games by analyzing their best performing games and their campaign metrics.
We wish you luck in building up your next strategies. To do an analysis like this for any app from any category schedule a demo with us.